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murmurintemporel on 05/09/2016 at 01:29PM
I am Jean-Luc, the curator and owner of the Murmure Intemporel netlabel.
This label was created under the moniker Gronde Murmure by John Cobains (an American living in France) at the end of 2010. In 2011, John creates a new netlabel named Sillage Intemporel, curated by a long time friend Jean Dechartres.
Gronde Murmure was mainly specialised in avant-garde musics (acousmatic, post-concrete, electroacoustic) and Sillage Intemporel was more oriented into electronic musics (ambient, electro, abstract electronic). In 2012, John merges the two netlabels in one entity named Murmure Intemporel (the logo was given by Zreen Toyz, one of the main artists of the netlabel).
Sadly, Jean Dechartres passed away in 2015. John and Jean are my friends for over twenty years, so when John ask me to replace Jean, I say yes immediately. At the end of 2015, John decides to retire in USA for living near his children and grandchildren; so I became the new owner of Murmure Intemporel.
Now, I will upload the catalogue of the netlabel (from 2011 to 2015), and the more recent releases (2016) will be notified on the Murmure Intemporel's blog.
Thanks to Cheyenne Hohman who accepted Murmure Intemporel at the Free Music Archive.
Stevecombsmusic on 05/06/2016 at 02:03PM
Hey FMA'ers. I've had an interesting day.
I'm used to people using my music in their projects. In fact at this point, I expect it. It would be weird if they didn't. Out of the roughly 250k downloads my songs have gotten, I'd bet at least half of them were for use in a video, on a podcast, or for a school project. And I love and am so grateful to everyone who does this because without it, I probably wouldn't be doing this anymore. To be honest, I think the FMA made my career what it is, and I owe it and the whole free culture community so much. That said, there is a limit to the freedom of my culture.
I woke up at around 11am this morning, because I'm a college student, and saw a couple of Twitter notifications (@stevecombsmusic, by the way). A German fan, @ruhpkid, tweeted at me to say that some guy named Big Juan put a copyright claim on a YouTube video of his in which he used my song, More Or Less OK, from my new album Riot, which is available here on the FMA. Ruhpkid gave me credit and was generally wonderful. But Big Juan was claiming that my song was his song, Equalizer. At first I didn't think anything of it, that it was just a misguided attempt at stealing royalties or something. The joke would be on him, of course, since I don't get any kind of royalties. But I did a Google search for "Equalizer by Big Juan" and found the song on YouTube.
That's when I got angry.
I hear the first three seconds, which is the same opening drum fill as my song, and think "Well, maybe he just sampled it and forgot to give credit." But it quickly became clear that that wasn't the case. This wasn't a sample, this was a theft. Big Juan literally downloaded my song, changed the title, and put it on YouTube as his own.
cheyenne_h on 05/05/2016 at 09:00AM
WFMU and the Free Music Archive are proud to bring you a fresh episode of Radio Free Culture, a podcast exploring issues at the intersection of digital culture and the arts.
In this episode, Cheyenne Hohman, RFC host and current Director of the FMA, was joined by Jemma Brown and Michael Guerra from The Moth, a storytelling podcast and event series. They came to discuss the recently unveiled transcription tool, "Together We Listen" developed by NYPL Labs and The Moth using Pop Up Archive technology, with the help of a Knight Foundation prototype grant. This tool turns transcription editing into a game, crowdsourcing edits and making stories more accessible to hearing impaired individuals, one word at a time.
Jemma Rose Brown is a the Digital Media Producer at The Moth where she creates web content, manages social platforms and leads digital strategy initiatives. Michael Guerra is the Media & Archives Manager at The Moth. To participate in their transcription intiative, "StoryScribe," visit http://storyscribe.themoth.org/.
Visager on 04/29/2016 at 02:46PM
How do you make music for a world that doesn't exist? This was the question I began my project with. To answer it, I have just released an album -- Songs From An Unmade World 2 -- which features both standalone and loopable tracks that are available for indie game developers and designers to use in their own projects. These tracks are inspired by old-school adventure/RPG video game music, and they mix classic chiptune sounds with more modern electronic elements. In releasing this album, it is my hope fill a void for game creators by placeing high-quality music in the Creative Commons so that projects on a tight budget come to life!
As a composer and music producer for almost five years, I have worked collaborated with makers in dance, theater, film, and more. But making music for games, to me, feels like an entirely different, exciting category of composition.
The biggest difference comes in the way music is literally woven into the fabric of your players' experiences. In film, theater, and dance, music generally lives a linear existence -- bits of music are tied to specific moments that the performers and audience experience simultaneously. In this framework, music becomes strongly tied to emotional moments.
In video games, however, music often serves a much more textural purpose -- the player lives inside of your music. They encounter your notes, rhythms, and melodies around every corner as they play the game. Figuring out how to make an almost living soundtrack is a much more intriguing puzzle to solve than working on a linear project. Both Songs From An Unmade World 2, and its forerunner, Songs From An Unmade World (released on FMA last fall), were a fantastic exploration for me in this organic side of musical world-building.
I hope you're reading this because there's something useful for you in one of these two albums! If so, I would love for you to drop me a line on Twitter. If you're just here because you are curious about video game music, that is awesome in and of itself -- there is so much great video game music out there to discover. Happy exploring!
You can find more music from Visager by visiting his website: www.visager.us.