“Composition” (Used 41 times)
Visager on 04/29/2016 at 02:46PM
How do you make music for a world that doesn't exist? This was the question I began my project with. To answer it, I have just released an album -- Songs From An Unmade World 2 -- which features both standalone and loopable tracks that are available for indie game developers and designers to use in their own projects. These tracks are inspired by old-school adventure/RPG video game music, and they mix classic chiptune sounds with more modern electronic elements. In releasing this album, it is my hope fill a void for game creators by placeing high-quality music in the Creative Commons so that projects on a tight budget come to life!
As a composer and music producer for almost five years, I have worked collaborated with makers in dance, theater, film, and more. But making music for games, to me, feels like an entirely different, exciting category of composition.
The biggest difference comes in the way music is literally woven into the fabric of your players' experiences. In film, theater, and dance, music generally lives a linear existence -- bits of music are tied to specific moments that the performers and audience experience simultaneously. In this framework, music becomes strongly tied to emotional moments.
In video games, however, music often serves a much more textural purpose -- the player lives inside of your music. They encounter your notes, rhythms, and melodies around every corner as they play the game. Figuring out how to make an almost living soundtrack is a much more intriguing puzzle to solve than working on a linear project. Both Songs From An Unmade World 2, and its forerunner, Songs From An Unmade World (released on FMA last fall), were a fantastic exploration for me in this organic side of musical world-building.
I hope you're reading this because there's something useful for you in one of these two albums! If so, I would love for you to drop me a line on Twitter. If you're just here because you are curious about video game music, that is awesome in and of itself -- there is so much great video game music out there to discover. Happy exploring!
You can find more music from Visager by visiting his website: www.visager.us.
LCL on 07/11/2010 at 07:32PM
LCL (LibreCommeLair, french independant label) is proud to present " La boite a sons", a free soundbank under a CC by-nc license, supplied by the artists that released or collaborated with our label.
The aim of this approach is to push further the use of CC licenses and encourage musicians to share more than just their tracks : share their raw materials !
Featuring samples from ARROGALLA, DISRUPT, JAMBASSA, KOU CHOU CHING, PEAK, VINILETTE, VOLFONIQ (to be growing aver time).
Many thanks to the involved artists for sharing their passion, and to the partners of this projects for supporting it.
You'll find bits of folkloric isntruments, reggae a cappella from Spain, hiphop a cappella from Taiwan, synth loops, drum loops and kits, lo-fi dub, electronics, organ slices, ...
You are free to use the samples, loops and a-cappellas in your creations as long as you respect the terms of the by-nc license.
To introduce " La boite a sons " we organize a composition contest opened to every musician.
1- Produce a track using one or several of the sounds featured in the bank
2- Send it to contest[at]lclweb[dot]org
You can mix the sources, tempo and style are free. Your work must not contain any copyrighted material.
3- A first pre-selection will be promoted via freemusicarchive.org
4- A jury composed of cc music and netaudio actors will make a final selection, that will be released as a compilation on LCL